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location: Geography

"The land of Gradia is massive, and no one map can hold its vastness. But there are many stories of lands beyond the civilized world... Barbarian hordes, firey mountains, eternal forests, and oceans of sand. Sit a while, and listen. I shall spin you many tales of the greatest lands under the sky..."

-Rogan Clearwater

Northern Gradia


The northern regions of the great continent are home so some of the most wonderous advancements of human science and magic, as well as home to some of the harshest bloodshed in all of Gradia. The war between the Empire of Narin and the clan-nations of the Northern Plains has been waged longer and taken more lives than anyone can remember. The great city of Thalarion is rumored to be situated on a magical nexus, but is located deep within harsh swamps, and its militia is slowly losing ground to the enviornment that almost seems to have a life of its own...

To the east, Xar and its occupied lands devote themselves to their mighty war machine. Locked in a long and horrific war with the Xar is the powerful nation of Rygalta, a fabled nation of sun and gold.

Middle Gradia


Middle Gradia is marked above all by the Empire of Narin. At some point during its long and rich history, Narin has controlled almost all of the human-controlled lands in the middle regions of the continent. One notable example is the city of Traemon on the western coast - the city has been under Narin control three times.

The lands around the Lorimar Sea are some of the most cosmopolitan areas of human civilization. Corin, once a colony of the Empire, now stands as an independent kingdom - a nexus of art and culture that inspires those near and far. The Duchy of Illyria, and its northern neighbor, the Duchy of Greade are also former provinces of the empire, now rebuilding themselves as independent states. Off its western coast you'll find the islands of Hesta'Lorimar, home to famous sea-faring merchants and traders.

The wide mountain ranges of Middle Gradia also house the Dwarven cities of the Nauglimir. And to the east, the great forested lands are home to the great Elven city of Eindonallan.

Further south, around the southeastern edge of the Lorimar Sea, lie the city of Galen's Crossing, and the Great Forest of Ethuin. Travelling any further south becomes increasingly treacherous, as one gets closer to the volcanic Cradle of Darkness, which is said to be the birthplace of evil. The Rookspine Mountains stand as the southern border of the known world, as those who venture to cross them never return.

Southern Gradia


Frost bitten forests, snowcapped mountains, castles of ice... the land of the southern continent is another world...

The southern continent is south of the Rookspine Mountains, and is, for all intents, cut off from the North. It is a frozen land, cold even in summer. In Winter, it snows for weeks on end, blanketing everything in a sheet of shimmering white.

There is much to see in the south, if one is strong enough to survive there.